Some more sprites updates


I have been working on the project, slowly but steadily. So far I have decided to opt out Behavior Trees, favoring Finite State Machines, thus I have been learning a lot about them and #Godot

Regarding sprites, I go on in my quest for a style and definition. 16x16, though with some flexibility and scaling it three times (to get a 64x64 sprite but with less pixles (less work and I like that chunky look). And some test sprites have been created, 


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